
This is a fantastic addition and could potentially make 4K/144 Hz gaming a possibility on cards like the GeForce RTX 3080 and GeForce RTX 3090. While ray-tracing is absent, People Can Fly have opted to include NVIDIA’s DLSS 2.0 technology. There is definitely enough performance headroom for RTX graphics cards to run ray-tracing effects and even to make that an option on the console outings. After all, this is a game where the recommended GPU for 1080p/60 FPS is the GeForce GTX 1060. Considering its relatively less ambitious asset quality, ray-traced reflections and shadowing could have been implemented without too much of a performance hit. Puzzlingly, even certain explosion effects used unlit particles, resulting in some very flat-looking scenes. We do see a reasonable number of dynamic light sources (albeit not shadow-casting ones), including muzzle flash and explosions. But as a result of this, there are plenty of areas in the game that, at first inspection, wouldn’t hold up even in a standard eighth-gen title. Presumably, this is a performance-oriented optimization to ensure that the game runs at a steady 60 FPS clip across the next-gen platforms. This is puzzling since this is something even old games managed to do. While sky lighting (from the sun) casts player and NPC shadows in exteriors, interior details like an animal carcass hanging over a fire don’t seem to cast dynamic shadows. In interior scenes such as caves, we saw a disappointingly limited number of shadow-casting lights. Unfortunately, Outriders isn’t exactly a shining example of this. Between Lightmass global illumination and a scalable deferred rendering solution that allows for a large number of shadow-casting light sources on-scene at once without too much of a performance hit, Unreal 4 has the potential to deliver great lighting. It’s hard to put your finger on exactly what’s wrong until focusing more closely on the game’s lighting setup.

Gameplay scenes in Outriders feel strangely flat. What does it get right? And what could have been improved? Let’s take a look And, arguably, even if it had released exclusively on eighth gen a year ago, Outriders wouldn’t exactly have won any awards for its visuals. All in all, this is much more of a cross-gen title than we expected. When the initial trailer was outed last May, some outlets described the game as appearing like something that “came out of 2008.” While the brownish palette and sci-fi militarism are a nice throwback, many of People Can Fly’s technical decisions seem retrograde too, which is much less of a good thing. Based on what we’ve seen so far, however, People Can Fly hasn’t exactly pushed the envelope. This is great since it offers a solid basis for analysis. People Can Fly have outed a positively massive amount of gameplay content for Outriders over the past couple months.

It’ll be interesting to see what directions People Can Fly tale things compared to Gearbox. What’s interesting is that it’s the same core technology that Borderlands 3 is built on.
Play outriders directx 11 or 12 code#
Both DirectX 12 and DirectX 11 code paths exist. You have an accomplished deferred rendering setup in place, allowing for a large number of dynamic light sources at a time. While it hasn’t seen the kind of third-party licensing success as Unreal 3, this is an engine of choice for AA efforts from studios like People Can Fly.
Play outriders directx 11 or 12 series#
So how does Outriders stack up visually? Does it leverage the PlayStation 5 and Xbox Series X’s capable GPU/CPU setups? Or are we looking at an enhanced eighth-gen port essentially? Let’s dive in and find out.Īt this point of time, Unreal 4 is familiar, well-trodden territory. Yes, Godfall technically falls in this category, but we’re going to pretend that launch-day disaster didn’t exist.

It is interesting, however, as one of the first looter-shooters built to scale with next-gen consoles in mind. The Unreal 4-powered sci-fi romp might not be doing too much from a gameplay perspective. However, People Can Fly of Bulletstorm fame are set to release Outriders in just a couple months to compete in that exact space. Another looter shooter? Between The Division 2, Anthem, Destiny, and the juggernaut that is Borderlands, that’s an increasingly constricted space.
